Privacy

Nothing to sign up for.
Nothing collected.

The ThreeRT clients (macOS, iPhone and iPad, Steam Deck and Linux, Android) and this site have no accounts, no analytics and no advertising. This page says what they do touch.

Last updated 2026-11-13

What the apps send, and where

Playing needs no account. There is no advertising identifier, no crash or usage reporting, and no third-party SDK in any of the apps.

threert.app

Browsing and playing on threert.app need no account. Publishing does: you sign in with GitHub, and threert.app keeps your GitHub user number, login, display name and avatar address. It does not ask GitHub for your e-mail address or for access to your repositories.

What stays on your device

Camera and local network (iPhone and iPad)

The camera is used only to read the QR code a threert dev server or ThreeRT for Mac shows; the picture is not stored or sent anywhere. Local network access is used only to load games from dev servers on your network. You can turn either off in iOS Settings.

This site

threert.dev is served by Cloudflare, which processes requests to deliver the pages and downloads. The site sets no cookies and runs no analytics.

Your browser makes three kinds of request to other services when it shows these pages, and each of them sees the request as any web server does: the typefaces come from Google Fonts; the Star buttons ask GitHub’s public API for the repository’s star count; and the front page asks threert.app for the list of published apps. The star count is kept in your browser’s local storage for a few hours, so it is not asked for on every page. Nothing else is stored.

TestFlight

If you test ThreeRT for iPhone through TestFlight, Apple shares the information described in Apple's privacy policy for TestFlight (such as crash reports and feedback you choose to send) with the developer.

Questions

Open an issue on github.com/meshy-dev/ThreeRT.